DAVID EAGAN

3D GENERALIST & VFX

3D GENERALIST REEL

2D VFX REEL

Play Video
Play Video

Surfacing: creating photorealistic materials by producing physically accurate textures, tuning Looks with node based networks

Rendering: ACEScg adopter, setting up AOVs, fixing errors, and reducing render times

Lighting: matching shots with matted hdri’s or setting up something unique

Modeling: hard surface and non-anatomical heavy organic sculpting

Compositing: slap-comps, cleanup, roto, pulling mattes, and some tracking

Groom: haircuts and general fur

 

Listening & Learning: this is my best skill

  • Maya, Zbrush, (general Houdini & C4D)
  • Substance Painter, Mari, Photoshop
  • Nuke, After Effects
  • Arnold, Renderman, Vray
  • Xgen, (general Houdini groom)
  • Unreal, Unity (general game pipeline knowledge)
  • Agisoft Photogrammetry, Mocha

Check out my latest Article
RENDERING MIXED METALS: CONDUCTORS & DIELECTRIC OXIDES

I explore best practices on metallic mixing in PBR based renderers and give a description of my workflow for setting up physically accurate metallic materials.

Want to see a little more?

Take a look some of my smaller projects and a few larger ones that I am still working on!

Just click the ferret

David Eagan 3D Generalist

contact@davideagan3d.com

(661) 803-5687