Surfacing: creating photorealistic materials by producing physically accurate textures, tuning Looks with node based networks
Rendering: ACEScg adopter, setting up AOVs, fixing errors, and reducing render times
Lighting: matching shots with matted hdri’s or setting up something unique
Modeling: hard surface and non-anatomical heavy organic sculpting
Compositing: slap-comps, cleanup, roto, pulling mattes, and some tracking
Groom: haircuts and general fur
Listening & Learning: this is my best skill